GrimacePCH's Ship Construction System

This is the AWESOME Ship Construction System of GrimacePCH, who had a Geocities Website where he did Star Fleet Battles and West End Games Star Wars Stuff. I contacted him a few times by E-Mail. 

Federation Shipyards


In this area, I will detail the classes of the ships of the Federation.

STARFLEET Ship Design
Ship DesignationClassWeapons RatingTotal Mass
Police Ship
II
13-35
35/42*
Frigate
III
30-50
40
Destroyer--Scout
IV
40-65
52
War Destroyer
V
45-55
54
Heavy War Destroyer
VI
50-64
58
Light Cruiser -- Survey ship
VII
50-70
60
War Cruiser -- Heavy scout
VIII
55-85
62
Fast Cruiser
IX
60-70
65
Heavy Cruiser
X
60-80
68
New Heavy Cruiser
XI
65-80
70
Command Cruiser -- Carrier
XII
70-85
75
Heavy Command Cruiser
XIII
85-100
80
Battlecruiser
XIV
100-120
88
Heavy Battlecruiser
XV
110-135
95
Super Heavy Battlecruiser
XVI
120-140
100
Dreadnought -- Heavy Carrier
XVII
85-150
110
Space Control Ship
XVIII
105-130
120
Battleship
XIX
150-220
170

* = This total is for the ship classification of Flagship

The next step you need to figure out is which level of Computer Tech your vessel will be able to operate. Cross reference the class you wish to build with the Computer Tech level. That will let you know which computer you may use.

Computer LevelShip Class
Tech 12 - 4
Tech 23 - 5
Tech 35 - 8
Tech 46 - 10
Tech 510 - 14
Tech 611 - 13
Tech 713 - 16
Tech 815 - 17
Tech 917 - 19

Superstructure Construction

Class Requirements
ClassHullControlElectronics PackageShuttle Minimums/
Maximums
25FA12/141
36FA12/3
410DB2/3
58DB3/4
612FB23/72
712DC, C162/143
810DC4/5
916CC4/5
1016CC4/5
1114CC4/5
1216AC4/164
1316AC4/6
1418BD6/7
1522BD6/8
1620BC16/9
1724AE8/305
1822AE10/30
1950AE6/12

Note: The Type E Control Package is utilized only for Monitors or other ships that do not have an operational range beyond that of a star system.

1: The maximum for this class in shuttle capacity is only designated for police carriers. If carrying this many shuttles/fighters, then increase the Movement Expenditure for the ship by one level.
2: The maximum shuttles is usually reserved for vessels intended for wartime "jeep" carrier duty.
3: The maximum amount for this class is considered a carrier.
4: Vessels carrying the maximum shuttles are considered strike or combat style carriers.
5: Any vessel bearing the maximum shuttles is designated a heavy or super carrier.
6: The C1 Electronics Package is only available to ships that support at least 3 Special Sensors.



Ship Computer Interface


ComputerSingle WarpDual WarpTri WarpImpulse EngineShield Package
Tech 1A, B1, 1A, 2N/AA, B, C1, 1A, 1B
Tech 2B2, 2A1B, C1A, 1B, 2
Tech 3N/A2A, 31, 3B, C, D2, 2A, 3
Tech 4N/A33D, C3, 4, 4A, 4B
Tech 5N/A3, 43D4, 4A, 4B, 5, 5A
Tech 6N/A3, 4, 53D4B, 5, 5A
Tech 7N/A4, 5, 5X3D, E5A, 6, 7, 8, 8A
Tech 8N/AN/A2E8A, 8B, 9, 9A, 10
Tech 9N/AN/A2E9A, 10, 10A, 10B, 11


Single Warp Engine
ClassificationPower OutputStress LimitsBreakdown Threshold
Type A
6 units
AA*
6
Type B
15 units
C
3-6

Dual Warp Engines
ClassificationPower OutputStress LimitsBreakdown Threshold
Type 1
4 units per
C/D1
2-6
Type 1A
5 units per
A2
6
Type 2
6 units per
B
5-6
Type 2A
8 units per
C
5-6
Type 3
12 units per
D3/C
5-63/4-6
Type 4
15 units per
D
5-6
Type 5
18 units per
D
5-6
Type 5X
20 units per
D
5-6


1= If hull mass is 36+, then the D chart is used. Otherwise the C chart is used.
2= If hull mass is 32 or under, then vessel gains Nimble Status.
3= If hull mass is 49 or under, then the D chart is used and the better Breakdown Threshold is used. If hull mass if 50 or greater, the C chart is used, and the Breakdown Threshold is worse.

Tri Warp Engines
ClassificationPower OutputStress LimitsBreakdown Threshold
Type 1
6 units per
C/B
5-6
Type 2
15 units per
D/E
3-6
Type 3
12-6-12 units
D
5-6

Impulse Engines

Based on the computer type of your ship, choose the impulse engine package that best suits the class of ship. Some classes may have a wide variety of choices, just remember that the better engine you choose, the more mass it takes up.

Impulse Engine Packages
Engine ClassPower unitsMaximum Resident Power*
Type A14
Type B28
Type C36
Type D45
Type E64

* = Resident Power is any power system other than the power from Impulse Engines or Warp Engines. This does not include Battery, which does not generate power.

Back to Ship Classification page.

Starship Speed Ratio


Each ship has a ratio in which energy is spent for movement. Depending on the class of the ship, this number works from small to large.

Below is a listing of the various classes of ships, and the movement costs that is required to move that size of vessel. After to completion of your construction, cross reference the vessel class, and overall mass if necessary to the chart below.

ClassMovement Cost
21/3
31/3
4 (if under 45 mass)1/3
4 (if over 45 mass)1/2
51/2
62/3
72/3
7 (if over 56 mass)3/4
83/4
91
101
111
121
131
141
151
161
171 1/2
181 1/2
192

Weapon Ratings

The following is a list of weapons available to the Federation and the weapon rating for each. I have also included the optional "playtest" weapons.

Beam Weapons
TypeRating
Phaser 15
Phaser 24
Phaser 32
Phaser G6
Mega Phaser8
Direct Fire Heavy Weapon
TypeRating
Photon8
Mini Photon4
Mega Photon12
Seeking Weapons
TypeRating
Plasma F5
Drone Rack G5
Drone Rack B4
Drone Rack A3
Other Weapon Systems
TypeRating
Mine Rack4
Special Sensor15

To calculate the total weapons rating for your ship, simply multiply the number of boxes for each type of weapon by the rating for that type.


Shield Specifications

· For purposes of this chart, the Power levels are listed in the following order:

  • Shield 1
  • Shield 2
  • Shield 6
  • Shield 3
  • Shield 5
  • Shield 4


TypePower Level
110 - 10 - 10 - 10 - 10 - 10
1A14 - 12 - 12 - 10 - 10 - 10
1B16 - 12 - 12 - 10 - 10 - 10
218 - 18 - 18 - 18 - 18 - 18
2A20 - 18 - 18 - 16 - 16 - 16
320 - 20 - 20 - 20 - 20 - 20
424 - 18 - 18 - 18 - 18 - 18
4A24 - 24 - 24 - 24 - 24 - 21
4B24 - 24 - 24 - 24 - 24 - 24
530 - 24 - 24 - 20 - 20 - 20
5A30 - 24 - 24 - 24 - 24 - 24
632 - 32 - 32 - 32 - 32 - 32
734 - 30 - 30 - 24 - 24 - 24
836 - 18 - 18 - 18 - 18 - 18
8A36 - 24 - 24 - 24 - 24 - 24
8B36 - 30 - 30 - 24 - 24 - 24
939 - 32 - 32 - 26 - 26 - 26
9A40 - 32 - 32 - 26 - 26 - 26
1045 - 38 - 38 - 30 - 30 - 30
10A45 - 38 - 38 - 36 - 36 - 36
10B45 - 38 - 38 - 36 - 36 - 40
1168 - 45 - 45 - 45 - 45 - 45

Electronics Packages

TypeSensorScannerDamage ControlExcess Damage
A6-5-2-00-1-3-5-94-2-2-05
A16-5-3-1-00-1-3-5-92-2-2-04
B6-6-5-3-1-00-0-1-3-5-92-2-2-04
B16-6-5-3-1-00-0-1-3-5-94-2-2-2-04
B26-6-5-3-1-00-0-1-3-5-94-2-2-2-05
C6-6-5-3-1-00-0-1-3-5-94-4-2-2-2-06
C16-6-6-5-3-1-00-0-0-1-3-5-96-4-4-2-2-2-06
D6-6-5-3-1-00-0-1-3-5-96-4-4-2-2-2-07
E6-6-6-6-5-4-3-2-1-00-0-0-0-1-2-3-4-5-96-6-4-4-4-2-2-2-012
F6-6-6-6-5-4-3-2-1-00-0-0-0-1-2-3-4-5-98-8-6-6-4-4-2-2-2-014
M6-6-1-00-0-5-94-2-2-04

Note: The Electronic Packages of A and M are not typically used by the Federation on their ships of the line. The Package A was normally only seen installed on ships from the Early Years. Package M was only fitted on Monitors.

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