USS Chuck Norris
Class and Type: Chuck Norris Class Superdreadnought (Admiralty Assault SHip)
Commissioning Date: 1940
Hull Systems
Size: 23
Length: 17,500 meters
Beams: 11,500 meters
Height: 5,360 meters
Decks: 1,780
Mass: 38,000,000 metric tons
SUs Available: 23000
SUs Used: 20000
Hull Outer <92>
Hull Inner <92>
Resistance Outer Hull: 170 <252>
Resistance Inner Hull: 170 <252>
Ablative Armor: 9000 <1100>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 24 (Protection 440/660) <81>
Backup: Class 24 (Protection 220) <40>
Backup: Class 24 (Protection 220) <40>
Specialized hull: Ramming Hull <23> Atmospheric Entry <23>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 8280/82000/560000
Crew Quarters
Spartan: 18000 <900>
Basic: 7000 <700>
Expanded: 3250 <650>
Luxury: 410 <410>
Unusual: 390 <390>
Holoquarters: 20000 <1000>
Environmental Systems
Basic Life Support [17 Power/round] <92>
Reserve Life Support [8 Power/round] <46>
Emergency Life Support (120 emergency shelters) <46>
Gravity [11 Power/round] <23>
Consumable: 13 years worth <299>
Food Replicators [5 Power/round] <23>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <23>
Type: 12 Large units [2 Power/replicator/round] <45>
Medical Facilities: 30 (+10) [30 Power/round] <150>
Recreation Facilities: 30 [60 Power/round] <240>
(26 main holodecks; 130 personal holodecks; city-state eating facilities; 24 main lounges; 48 small lounges)
Personal Transport: Jefferies tubes, turbolifts [2 Power/round] <69>
Fire Suppression System [1 Power/round when active] <23>
Cargo hold: 1,800,000 cubic meters <56>
Locations: eighteen main cargo holds; over two hundred minor cargo holds
Escape Pods <50>
Number: 960
Capacity: 20 persons per pod
Propulsion Systems
Coaxial Warp System: Type 5 <225>
Speed: 5 LY per Minute [1 Power/.2 warp speed]
PIS: Type J (48 hours of Maximum warp) <20>
Special configuration: Retractable <3> Variable-Geometry <5>
Impulse Engine Type: Class 10 (1c) [10 Power/round] <600>
Location: four saucer, one stardrive
Reaction Control System (.025c) [2 Power/ round when in use] <23>
Power Systems
Warp Engine Type: Class 21/Z (generates 1400 Power/round) <200>
Locations: main engineering
Impulse Engines: five Class 10 (generate 120 power/engine/round)
Auxiliary Power: 20 Haridainum reactors (generate 8 Power/reactor/round) <60>
Emergency Power: Type Z (generates 200 Power/round) <200>
EPS: Hadronium Power flow, +2100 Power transfer/round <200>
Standard Usable Power: 2000
Operations systems
Bridge: <115>
Auxiliary Control: <69>
Computers Core: twelve Quantum Cores with Zeta Uprating [8 Power/core/round] <(8x48=1356)>
ODN <69>
Navigational Deflector [5 Power/round] <92>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward ventral
Auxiliary Deflectors (3) <69>
Sensor Systems
Long-range Sensors [5 Power/round] <196>
Range package: Type 24 (Accuracy 3/4/7/10)
High Resolution: 80 Light-years
Low Resolution: 240 Light-years
Strength Package: Class 20 (strength 20)
Gain Package: Class Epsilon (+5)
Coverage: / Detect an additional 8,000 substances
Lateral Sensors [5 Power/round] <84>
Strength Package: Class 20 (strength 20)
Gain Package: Class Epsilon (+5)
Coverage: / Detect an additional 8,000 substances
Navigational Sensors: [5 Power/round] <50>
Strength Package: Class 20 (strength 20)
Gain Package: Class Epsilon (+5)
Probes: 1000 <100>
Sensor Skill: 10
Flight Control Systems
Autopilot: Shipboard systems (flight control) 5, Coordination 5 [1 Power/round in use] <20>
Navigational Computer
Main: Class 6 (+5) [5 Power/round] <12>
Backups: 12 <12>
Manual Steering Column <1>
Inertial Damping Field
Main <230>
Strength: 30 [3 Power/round]
Number: 5
Backup <55>
Strength: 25 [2 Power/round]
Number: 5
Attitude Control [6 Power/round] <6>
Communications Systems
Type: Class 10 [2 Power/round] <33>
Strength: 10
Security: -8 (Class Epsilon Uprating)
Basic Uprating: Class Beta (+2)
Emergency Communications: [1 Power/round] <1>
Holocommunications <1>
Tractor Beams
Emitter: Class Zeta [3 Power/Strength used/round] <72>
Accuracy: 3/4/6/9
Location: 1 ad, 1 av, 1 fd, 1 fv
Emitter: Class Delta [3 Power/Strength used/round] <24>
Accuracy: 4/5/7/10
Location: Shuttlebay
Transporters
Type: Personnel [12 Power/use] <300>
Emitter/Receiver Array: Personnel Type 15 (3 ly range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: six in saucer, four in stardrive
Pads: 10
Type: Emergency [14 Power/round] <270>
Emitter/Receiver Array: Emergency Type 5 (25,000 km range)
Energizing/Transition Coils: Class 10 (strength 10)
Number and location: six in saucer, four in stardrive
Pads: 30
Type: Cargo [12 Power/round] <280>
Emitter/Receiver Array: Cargo Type 13 (3 ly range)
Energizing/Transition Coils: Class J (strength 10)
Number and location: six in saucer, four in stardrive
Capacity: 1000 kgs
Security Systems Rating: 12 <48>
Anti-Intruder System: Yes [1 Power/round] <23>
Internal Force Field [1 Power/3 Strength] <23>
Science Systems Rating: 10 (+9) [23 Power/round] <73>
Specialized Systems: 15 <75>
Laboratories: 400 <80>
Tactical Systems
<8x107>
Type XII Phaser Arrays with ACB Jacketing (8)
Damage: 240 [24 Power]
Number of Emitters: 400 (up to 10 shots per round)
Targeting Systems: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: 4 saucer dorsal, 4 saucer ventral
Firing arc: 420 degrees
Firing Modes: Standard, Pulse, Continuous, Wide-Beam
<10x60>
Type XII Phaser Arrays with ACB Jacketing
Damage: 240 [24 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: stardrive ventral p/s, 1 fpd, 1 fsd, 1 fvp, 1 fvs, 1 apd, 1 ads, 1 avp, 1 avs
Firing arc: 360 degrees
Firing Modes: Standard, Pulse, Continuous, Wide-Beam
<10x56>
Type XII Pulse Phaser Cannons
Damage: 290 [29 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Accuracy 3/4/6/9
Range: 15/35,000/150,000/325,000
Location: 5 fvp, 5 fvs
Firing Modes: Standard, Wide-Beam
<10x30)
Small Isolytic Weapons (10)
Standard Load: Small Isolytic Weapon (600 damage; - 2 on 2d6 chance of subspace tear)
Spread: Not Capable
Speed: Warp 1
Accuracy: Homing
Power: [30 per weapon]
Location: 5 fvp, 5 fvs
Firing Arc: Forward, but are self-guided
High-Yield Torpedo Launchers (2) <2x120>
Standard Load: mark I chroniton torpedo (400 damage; - pierces pre-temporal defenses), mark V quantum torpedo (800 damage)
Spread: 100
Range: 30/600,000/3,000,000/6,000,000
Targeting Systems: Accuracy 3/3/5/8
Power: [20 + 5 per torpedo fired]
Location: 1 ad, 1 fv
Firing Arc: forward or aft, but are self-guided
Torpedoes carried: 10000 <1000>
TA/T/TS: Class Lambda [8 Power/round] <36>
Strength: 16
Bonus: +7
Weapon Skill: 10
Shields (Forward, Aft, Port, Starboard) < (886 x 4 = 3544)>
Shield Generator: Class 21 (protection 12600) [420 Power/shield/round]
Shield grid: Type E (100% increase to Protection 25200)
Subspace field Distortion Amplifiers: Class Omega (Threshold 4200)
Recharging System: Class 4 (30 seconds)
Backup Shield Generators: 12 (3 per shield) <69>
Auto-Destruct System <23>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 200 Size worth of ships <400>
Standard Complement: 80 shuttlecraft, 40 shuttlepods
Location(s): two aft saucer bays, one aft stardrive bay
Captains Yacht: Yes <10>
ICON Template
Class and Type: Chuck Norris-Class Superdreadnought
Commissioning Date: 1940
Hull Characteristics
Size: 23
Resistance: 85 (+900 Ablative Armor)
Structural Points: 1000
Operations Characteristics
Crew/Passengers/Evac: 8280/60000/560000 [13 Power/Round]
Computers: 24 [48 Power/Round]
Transporters: 10 Personnel, 10 Cargo, 10 Emergency [15 Power/Round]
Tractor Beams: 1 ad, 1 av, 1 fd, 1 fv [2 Pwr/Rtg/Rnd]
Engines and Power Data
Warp System: Coaxial Type 5 (5 LY per minute for up to 2 days) [24 Power/Round]
Impulse System: 1c [10 Power/Round]
Power: 850
Sensor Data
Long-Range Sensors: +5/240 ly [6 Power/Round]
Lateral Sensors: +5/6 ly [4 Power/Round]
Navigational Sensors: +5 [5 Power/Round]
Sensor Skill: 10
Weapons Characteristics
Type XII Phaser
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 3/4/6/9
Damage: 24
Power: [24]
Type XII Pulse Phaser
Range: 15/35,000/150,000/325,000
Arc: Forward (360 degrees)
Accuracy: 3/4/6/9
Damage: 29
Power: [29]
Small Isolytic Weapons
Launchers: 5 fvp, 5 fvs
Accuracy: Warp 1, Self-Guided
Arc: Forward, but are self-guided
Damage: 60 (tear on 2 in 2d6)
Power: [60]
Type II Chroniton Torpedoes (Mark V Quantum Torpedoes)
Number: 10000
Launchers: 1 ad, 1 fv
Spread: 100
Range: 30/600,000/3,000,000/6,000,000
Arc: Forward and Aft, but are self-guided
Accuracy: 3/3/5/8
Damage: 40 (pierces pre-temporal defenses) (50)
Power: [6]
Weapon Skill: 10
Defensive Characteristics
Type CCLX Deflector Shield
Protection: 630/1260
Power: [210]
History: Insert a billion Chuck Norris Jokes Here.
Noteworthy Vessels/Service Records/Encounters: U.S.S Chuck Norris; - Prototype, WTR-01
CODA Template
Production Data
Origin: Martial Arts Legends
Class and Type: Chuck Norris-Class Superdreadnought
Year Launched: 1940
Hull Data
Structure: 250
Size/Decks: 23/1780 decks
Length/Beam/Height: 17500/11500/5360 meters
Complement: 8280
Operational Data
Atmospheric Systems: Atmospheric Entry only
Cargo: 250
Cloaking Device: Monotanium Hull Plating (Rating 14)
Life Support System: Class 7R (HH)
Operations System: Class 7R (HH)
Sensors: Class 8a (+8/HH)
Seperation System: No
Shuttlebays: Three
Shuttlecraft: 69 size worth
Tractor Beams: 1 ad, 1 av, 1 fd, 1 fv
Transporters: 10 standard, 10 cargo, 10 emergency
Propulsion Data
Impulse System: FIJa (1c) (HH)
Warp System: Coaxial Type 5 (5 ly per minute) (MCU) (HH)
Tactical Data
Phaser Arrays: Type XII (x9/I)
Penetration: 9/9/8/0/0
Pulse Phasers: Type XII (x5/I)
Penetration: 7/4/4/0/0
Quantum/Chroniton Torpedoes: Mk 100a DF (x2/I)
Penetration: 16/16/16/16/16 (Chroniton penetrates pre-temporal defenses)
Isolytic Weapons: Small (x10/I)
Penetration: 18/18/18/18/18 (2 on 2d6 causes subspace tear)
Deflector Shield: FSU-5 (J) (regenerative)
Protection/Threshold: 30/20
Miscellaneous Data
Maneuvering: +0C +0H +0T
Traits: Ablative Quadranium Armor, ACB Jacketing, Pulse Phasers,
Space Left: 140
FASA STCS Template
Ship Data
Construction Data:
Class- XXV
Model- Mk IA
Date Entering Service- 1940
Number Produced- 12
Superstructure- 625
Damage Chart- B
Dimensional Data:
Length- 17,500 meters
Width- 11,500 meters
Height- 5,360 meters
Weight- 3,185,840 mt
Atmospheric Entry/Landing- Atmospheric Entry only
Control Computer Type- CNPU-1
Stealth Device Type- FECM-3
Power to Activate- 1
Modifier- +2
Cargo Data:
Cargo Capacity- 7646 SCUs
Metric Tonnage- 382,300 mt
Transporter Data:
10-person- 10
30-person Emergency- 10
Cargo, Large- 10
Personnel Data:
Crew- 8,280
Passengers- 60,000
Shuttlecraft- 80
Shuttlepods- 40
Engine Data:
Total Power- 680
Movement Point Ratio- 23/1
Warp Engine Type- CNCXNW-5
Number- 2
Power Provided- 300 ea
Stress Charts- D/F
Speed- 5 ly per minute
Impulse Engine Type- CNIJ-1
Number- 2
Power Provided- 40 ea
Weapons Data:
Beam Weapon Type- FH-25
Number- 80; - 40 in 4 big arrays, 40 in 8 small arrays
Firing Arcs- 40 f/p/s, 10 f/p, 10 f/s, 10 a/p, 10 a/s
Firing Chart- Y
Max Beam Power- 20
Modifiers-
+3- 1-12
+2- 13-20
+1- 21-24
Beam Weapon Type- FHP-5
Number- 10
Firing Arcs- 5 f/p, 5 f/s
Firing Chart- X
Max Beam Power- 26
Modifiers-
+3- 1-6
Isolytic Weapon Type- ILW-1
Number- 10
Firing Arcs- 5 f/p, 5 f/s
Firing Chart- S
Power to Arm- 30
Damage- 60 (opens tear on 2 in 2d6)
Heavy Weapon Type- FQ-5 (UFGCHR-1)
Number- 200
Firing Arcs- 100 f/p/s, 100 a/p/s
Firing Chart- Y
Power to Arm- 4
Damage- 30 (Chroniton can pierce pre-temporal defenses)
Defensive System Data:
Defense Shield Type- CNSZ
Shield Point Ratio- 1/10
Max Shield Power- 10,500
Quadranium Armor- 76 permanent, 800 ablative per facing
Balance Codes:
D- 5,185.8
WDF- 36,442.5
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